Abstract
My
goal for this thesis is to explore tools and techniques in
order to create a different style in the way animation is created and
viewed. Through the
use of the MEL Scripting language, within Autodesk Maya, various
plugins will be created in order to render images for a rig, which
will also be built, that will produce holographic video.
Introduction
Imagine,
if you will, watching an animation or any movie. You see what the
director or creator of said film wants you to see, because it is the
main focus. What you sometimes don't see, is the details that are
painstakingly put into a film that only appear for a brief second,
never to be seen again. With my project I would like to change that.
Imagine watching something and then having the ability to control the
viewpoint as to what you are watching. The film still has it's main
focus, but you are given the ability to see things that you would not
normally see. I've seen a few examples of holograms, but very few
implement such an idea and because of that I would like to see why
they don't give this form a try by showing it first hand.
Thesis
Statement and Goals
- To research and utilize MEL Scripting, a scripting language that allows the user to create new tools for the Autodesk Maya application.
- To learn how to not only create my own camera rig tool within the application, but a different style of rendering as well.
- To explore different ways to show user content that may increase the vision of ones animation.
Approach
With
the use of Autodesk Maya and other software, I plan on creating a
series of scripts, that work together in aiding in the production of
holographic films. I will also create a rig out of plexiglass that
will be the main catalyst for showing my 3D Holograms along with the
creation of either short demonstration animations and/or a animated
short.
Preliminary
Results
After
conducting some tests over the summer, I was able to create an
animation and rig that showed off a very basic idea of my thesis
project. From that, I was able to see what I needed to do in order to
make a version that was more readily available to other animators. I
also learned what to do and what not to do when making the physical
rig.
Work
Plan
(Based
Off of Independent Study Schedule)
Week
1
|
August
27 - 31
|
|
Week
2
|
September
3 - 7
|
|
Week
3
|
September
10 - 14
|
|
Week
4
|
September
17 - 21
|
|
Week
5
|
September
24 - 28
|
|
Week
6
|
October
1 - 5
|
|
Week
7
|
October
8 - 12
|
|
Week
8
|
October
15 - 19
|
|
Week
9
|
October
22 - 26
|
|
Week
10
|
October
29 - November 2
|
|
Week
11
|
November
5 - 9
|
|
Week
12
|
November
12 - 16
|
|
Week
13
|
November
19 - 23
|
|
Week
14
|
November
26 - 30
|
|
Week
15
|
December
3 - 7
|
|
Week
16
|
December
10 - 14
|
|
Relevant
Prior Coursework
- TST 161: Creative Design
- IMM 210: Animtaion I
- IMM 310: Animation II
- CSC 365: Games I: Design & Architecture
- CSC 465: Games II: Implementation
Implications
of Research
What
I plan to achieve from this is to show a new way of viewing
animations and film that hasn't been done before and to make the
tools created for it available for all who wish to use it.
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